First Amendment

The video game industry is an ardent supporter of free expression and opposes any attempt to restrict the First Amendment rights of video game publishers, developers, artists, storytellers and players.

Did you know?

In a 2011 landmark ruling, Brown v. Entertainment Merchants Association & Entertainment Software Association , the U.S. Supreme Court confirmed that video games are to be afforded the same type of First Amendment protection as any other type of artistic expression.

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The U.S. Supreme Court confirms video games are protected speech.

Following accusations that playing video games might lead to real world violence, the Entertainment Software Association led legal efforts to protect free speech in games. In Brown v. Entertainment Merchants Association & Entertainment Software Association, the U.S. Supreme Court confirmed that video games are to be afforded the same type of First Amendment protection as any other type of artistic expression. The Court emphasized:

Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player’s interaction with the virtual world). That suffices to confer First Amendment protection.

The video game industry empowers parents with tools to protect children.

The video game industry recognizes the importance of providing information and tools for all audiences to make educated, age-appropriate purchasing decisions regarding video games.

For 30 years, the industry has worked through the Entertainment Software Rating Board (ESRB) to ensure that consumers—especially parents and caregivers—have the resources, including voluntary ratings and content descriptors, needed to make informed decisions about video games. The effectiveness of these efforts has been praised by the U.S. Supreme Court and U.S. Federal Trade Commission (FTC).

According to a 2013 study, the Federal Trade Commission (FTC) found that ESRB has the highest in-store ratings enforcement among all entertainment industries (including film, home video and music).

The ESRB provides a centralized place for parents to obtain step-by-step parental control guides for all the game consoles, Windows computers and other platforms at ParentalTools.org.

Latest News

digital press release

ESA Leadership Desk: Reflecting on the Decade Since the U.S. Supreme Court Recognized First Amendment Protections for Video Games

Ten years ago this month, the U.S. Supreme Court issued its landmark decision recognizing the application of the First Amendment to video games.

Statement by the Entertainment Software Association on Illinois HB3531

The Entertainment Software Association issued the following statement in response to legislation (HB3531) introduced this week by Illinois state representative Marcus C. Evans:

ESA Leadership Desk: Science Says Video Games Don’t Cause Real-World Violence

Video games are about more than fun. They make us better thinkers, more creative, more curious, and bring us closer together. Thanks to the passion of video game developers, publishers, and players across the globe, the future of interactive entertainment is brighter than ever before.

Essential Facts About Video Games and Court Rulings

Courts, including the US Supreme Court, have ruled 13 times that computer and video games are protected speech. Efforts by these legislative bodies to ban or limit access to or the sale of games they find objectionable will inevitably run afoul of the First Amendment of the US Constitution.

Key Issues

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Artificial Intelligence

The video game industry has been using artificial intelligence for decades to help create games and improve the player experience. New AI tools have the potential to drive further innovation.

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Digital Wellness

Billions of people globally, of all ages and backgrounds, play video games in a healthy, balanced way.

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Esports

Competitive video gaming creates jobs, spurs economic growth and encourages tourism.

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In-Game Purchases

In-game purchases make additional content and ongoing online services possible, offering consumers the option to pay for what they want and skip what they don’t.

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Inclusion & Belonging

When players see characters and stories that reflect our diverse society, we can expand their understanding, challenge stereotypes, and foster empathy.

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Intellectual Property

Strong intellectual property laws promote creativity, promote innovation and protect the investments that make video games possible.

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Player Safety

The industry is an innovator in online safety, investing in the development and continual evolution of safety features, putting the player community first.

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Privacy

The video game industry provides consumers with transparency, choice and control when it comes to managing personal information.

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Right to Repair

Right to repair mandates present unique security and piracy risks to the video game ecosystem.

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Subscription Services

Subscription-based models save consumers money, provide predictability and allow customized experiences.

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Trade

Fair and open access to international markets fuels the industry’s potential for growth.

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Workforce

Video game companies work diligently to attract and employ the best talent available to continue growing the industry and contributing to the U.S. economy.